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07-12-2021
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- Fixed issue with Shield/Sheen spell output, PVP timers, cast timer wearing gear
- Fixed issue with portals allowing movement without fatigue.
- Fixed rounding issues with and rare case where moving costs 600 fatigue.
- Attempt to fix issue with trying to send ally players with a similar name to enemy players.
- Fixed issues with walling portals, should display correct output & description.
- Remove combat check for common skills, including Fortifications.
- Fixed issue with Fortifications "You are done working" etc. when logging in.
- Fixed issue with volleying while dead.
- Fixed issue with Staff auto-unhiding players.
- Attempt to fix issue with sending message Staff.
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07-12-2021
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Client (1.0.9)
- macros
- fixed f7 not being bindable
- added back several single-key key bindings
- numpad keys can now be overridden (except for numpad-5); removing a binding on a numpad key will reset it to the default binding
- fixed issue with initial main window display and no settings for north chat orientation
- fixed orphaned client issue if quitting from a context that doesn't allow quitting
- changes to account view menu clicks to make them more responsive
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06-25-2021
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Client (1.0.8):
- fixed issue with some shift mask characters being eaten
- fixed issue where macro commands are lower cased
- formatting between server messages is now one line instead of three
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06-25-2021
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Client (1.0.7):
- ctrl+c/func+c and ctrl+x/func+x now work for input, action window, and chat window
- cut does not actually remove text from action or chat window; it is just a copy+highlight removal
- cascade for multi select: input->action->chat
- realm specific gargoyles implemented
- 32-bit jre included for windows users
- added south option to chat orientation
- changed next level xp from int to long to handle large next level numbers
- added better focus logic to aliases and key bindings
- added sorting to aliases and key bindings
- added some additional error messaging to key bindings
- fixed issue with key bindings not getting replaced
- fixed issue with false positive duplicate key bindings when key binding is removed
- added some additional logic to output consistency
- replaced telnet connection library
- removed character auto change on accounts view
- action and chat logs are now buffered
- log preferences for chat/action logging are now remembered (default: chat off, action on)
- action and chat logs are now suffixed with char name
- new instances of action and chat log are created for each character login
- chat orientation no longer bleeds into user display
- added ability to turn off chat window
- this is done via the chat settings dialog (Options->Chat Settings->Set chat orientation to "Off")
- chats will get routed to the action window screen when the chat window is off
- chats will continue to go to the chat window as well; opening it back up will have the entire history
- if chat logging is on, chats will be logged to both the chat log and action log when chat window is off
- if chat logging is off, chats will only be logged to the action log
- chat logging can only be toggled on/off from the chat window
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06-25-2021
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-Fixed issue with the ruleset linking rules from years ago. Now links to the discord channel for RULES.
-Changed fat cost formula for movement.
0~20% of your max encumbrance will cost 1 fat per movement.
21~40% of your max encumbrance will cost 2 fat per movement.
41~50% of your max encumbrance will cost 3 fat per movement.
51~60% of your max encumbrance will cost 6 fat per movement.
61~70% of your max encumbrance will cost 8 fat per movement.
71~80% of your max encumbrance will cost 12 fat per movement.
81~90% of your max encumbrance will cost 16 fat per movement.
91~100% of your max encumbrance will cost 24 fat per movement.
Shield/Sheen buffs:
- Changed how they work behind the scenes, will be a bit weaker then currently until ingame staff update the settings.
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06-25-2021
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Server:
- made some changes to the socket writing logic to send messages to clients more efficiently
- overhauled server prints to improve client format consistency (version 1.0.7+ of the client required)
- e-mail has been implemented
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06-25-2021
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- Fix issue with group movement ignoring timers of the followers. You will now disband if the leader moves when you are on a timer.
- New room type (ShrineRoom)
New skill: Fortifications
- Used to craft new walls, and replaces "Fortifications" for existing wall components (frames and foundations).
- Walls are items, and can be enchanted with Enchant.Armor spells. This will boost their defense, lowering the damage they receive.
- Walls will persist server restarts.
- Walls can be repaired/improved for experience points.
- All skills had to be fitted to handle attacking items, if you notice bugs regarding the mechanics of it, please report.
- Walls cannot be attacked with spells, backstab, drain, or parry attacks.
- Building, damaging, repairing, or improving walls sets your PVP timer, and prevents poofing.
- Can build walls facing portals, as long as you can pass through it (i.e. no walling enemy safe houses)
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06-04-2021
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- Fix issue with experience bugging out at level 73.
- Fix issue with OPEN DOOR in a room with cardinal exits.
- SEARCH GENPORTAL no longer gets a percept boost
- Rez failure NO LONGER releases the corpse: now KO's caster, and the corpse loses 1 con point
- Stalker pass timer set to 1.5s with Agility2, regardless of weapon
- Meditation: no more blindness, player marked as meditating
- Spells fatigue cost reduced to 50% of the level the spell is attained.
- Rune's should now display to the caster IF they are in the room with the rune when it explodes.
Zombies:
- Change stun immunity while stunned, to reduce chance to be stunned by 60% while stunned.
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05-21-2021
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- Zombies can now release when KOed, and will not lose experience if zeroed/KOed by a player.
- Fix issue with Purge.Poison, Purge.Disease, and Flowstop exp scaling up/down with targets level.
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